Graphics And Throughput Computing Hardware Engineering, is responsible for delivering industry-leading 3D, media, compute, and display. Also, hardware, intellectual property blocks and system-on-a-chip products, for discrete graphics and throughput computing. We strive to lead the industry through continuous innovation and world-class engineering. We work closely with partners across Intel and do not let any organizational boundary get in the way of solving problems.
Role and Responsibilities:
6+ months of experience with:
3+ months experience with:
Inside this Business Group
Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution level—not just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.
US, California, Santa Clara
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.