Are you passionate about computer graphics and disrupting the industry with your innovation? Want to work with leading Engineers on Intel's latest GPU architecture by collaborating with diverse teams to help achieve Best-In-Class visual experiences that enable users to immerse themselves in a new visual future? Then our Graphics and Throughput Computing Hardware Engineering (GTCHE) has an opportunity for you. GTCHE is responsible for delivering GPU (3D, media, compute, and display) hardware, intellectual property (IP) blocks and system-on-chip (SoC) products for discrete graphics and throughput computing. We strive to lead the industry through continuous innovation and world-class engineering. We work closely with partners across Intel. We are looking for a Graphics Hardware Engineering Intern to join our team.
You will be responsible in for the following activities:
Minimum Skills and Experience:
You must be pursuing a Bachelor's in Electrical/Computer Engineering or Computer science with 3+ months of educational experience.
Your experience should be in the following:
Preferred skills and Experience:
Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution level—not just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.