� We are looking for a candidate with strong software engineering background to enhance Intel Graphics driver's quality on Linux.
� Mainly focus on customer issue debugging which may include multiple Graphics components, e.g. 3D, Compute, Media, etc. Issues may be even outside Graphics and can be in other modules/ingredients or OS/apps.
� Work with various partners and groups world-wide to root-cause issues in the correct component by using different debugging tools or analyzing fail logs.
� Supports workshop, co-location events, or even provide onsite support to resolve customer urgent issues efficiently.
� It may involve debugging tool development to help on efficiency improvement.
Candidate should possess a Master's degree with 5+ years of experience or Bachelor's degree with 7+ years in Computer Science, Computer Engineering, or Electrical Engineering.
Your experience should be in the following:
� Thorough deep understanding of Linux and/or Android OS architectures.
� Deep understanding of graphics hardware and software.
� Deep understanding of industry standard API's and frameworks such as OpenGL, OpenCL and so on will be required.
� Good understanding of Linux KMD (i915), Media and Compute stack.
� Sound knowledge of software development is critical. C, C++.
� Strong knowledge of AI and AI at scale is a plus.
� Data center experience in terms of platforms, scale out and orchestration and E2E solution is a plus.
� Demonstrated software and silicon debug knowledge is a plus.
Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution level—not just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.