Responsible for developing multiple aspects of graphics software, media driver development and simulation environment development. Work with various partners to enhance and improve graphics performance/quality on upcoming processor graphics devices by analyzing issues in software drivers and applications, implementing software improvements, and recommending future hardware and software improvements. Also responsible for providing internal and external feedback to implement upcoming graphics features in yet-to-be-released OSes to ensure our hardware and software will function and perform as expected on next generation platforms as well as designing/developing/implementing graphics system-level software for future platforms.
Inside this Business Group
Master degree or above in Computer Science or Electronics Engineering or equivalent areas - Interested in media/video software development; fair understanding of encode technologies - Experience in C/C++ programming and familiar with Windows and/or Linux development tool chain - Excellent verbal and written communication skills - Self-motivated on new technology learning and problem solving
Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution level—not just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.