This position is responsible for Graphics Hardware Validation and Debug related activities covering the various Features of Processor Graphics like 3D, GTI, blitter, and GPGPU, Media, Display for post-silicon validation and debug. From a technical debug perspective, drive a regular debug forum for the team to help expedite debugs and make sure the appropriate external stakeholders are engaged, and when appropriate, form task force sessions to drive more urgent issues to resolution. This position will leverage best known methods and tools from existing Intel validation organizations.
Responsibilities will include but not be limited to:
The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance....