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Job ID: JR0050629
Job Category: Intern/Student
Primary Location: Gdansk, PL
Other Locations:
Job Type:

Summer Internship - Visual and Parallel Computing Group

Job Description

You will be working in one of the teams within Visual and Parallel Computing Group which is chartered to develop 3D and Compute drivers for the Intel GPU as well as other solutions in the field of 3D graphics, GPGPU and machine learning technologies.

Based on your skills and business priorities you may be assigned to one of the following topics:

  • OpenGL*, Vulkan* or OpenCL* API driver and/or supporting tools development,
  • Graphics shader compiler and/or supporting tools development,
  • 3D and GPGPU performance analysis and optimizations of Intel GPU hardware and software components,
  • Research and development of new hardware and software features and methodologies in the field of 3D graphics and GPGPU technology,
  • Research, development and optimization of machine learning solutions utilizing Intel GPU hardware and software,
  • Analysis and development of optimal validation models, solutions and tools given constrained resources environment.

What we offer:

We offer competitive benefits and pay, opportunities for professional development and the flexibility you need to achieve balance. Intel fosters a collaborative environment allowing the brightest minds in the world to come together to achieve exceptional results.

Besides regular duties you can:
- Take advantage of various career development activities.
- Participate in various innovation-focused activities (innovation lab, collaboration events, and patent submissions writing).
- Have a chance to participate in Intel Great Place to Work program which gathers people who love running, cycling, squash, tennis, cross fit, photography, and many more.
- Relax during energetic team events (skiing, scuba diving, kayaking, etc.)
- Chill out with unlimited amount of coffee, tea, and soft drinks.

Base salary is accompanied with such additional benefits as bonuses, private medical plan, life insurance, lunch coupons, and more.

Please be informed that Intel is proactively trying to find candidates for this position which is frequently available at Intel Technology Poland. Please note that the position may not be available at this time. If you would be interested in this position should it become available, we would encourage you to apply, and our hiring team will be glad to contact you when/if relevant.


You should be pursuing university studies in computer science or a related field. No prior professional experience is required though it may be an advantage. Additional qualifications include:

  • Algorithmic background and strong analytical and problem solving skills,
  • Practical knowledge of C/C++ and/or Python programming language,
  • Dedication, proactive attitude, passion and focus on results,
  • Very good communication skills,
  • Knowledge of English language at intermediate level,
  • Personal interests and/or hobby in the area of 3D graphics, GPGPU or artificial intelligence would be an added advantage,
  • Knowledge of basic concepts of 3D rendering pipeline and 3D/Compute APIs (e.g. DirectX*, OpenGL*, OpenCL*, Vulkan*, etc.) would be an added advantage.

Inside this Business Group

The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.

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