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Job ID: JR0011041
Job Category: Engineering
Primary Location: Folsom, CA US
Other Locations:
Job Type: Experienced Hire

Graphics Integration Engineer

Job Description

Job Description

If you are interested in computer graphics and working with leading graphics software engineers on Intel's latest GPU/CPU architecture, then our Visual and Parallel Computing Group VPG has opportunities for you. VPG delivers Intel's 3D graphics, media, display GPU, and Parallel Computing Technology. Key Goal will be to focus on rigorously ensuring the robustness and quality of our IP offerings and preventing escapes to our customers.

Responsibilities Include (but are not limited to)

  • Responsible for leading and integrating E2E key critical graphics features for VPG Software and Intel.

  • Driving Graphics SW feature health from pre-silicon to post silicon and driving the feature health both functionality and power/performance to critical debug from E2E view.

  • The role involves understanding feature architecture, driving E2E validation usages focused across Concurrency, reliability/Stress and Interoperability with focus on power/performance through scalable/automated infrastructure.

  • Participating in feature summits/task forces within VPG SW and outside and helping our customers productize key value added graphics features across Windows and Android will be required.

  • Ability to scale across E2E Display, Media, 3D, Compute and power conversation, cross Component Stress and overall UX focus will require a deep understanding of OS architecture, GEN graphics architecture, graphics drive software architecture and power and performance goals.

  • Working with key partners in VPG software and hardware architecture, development, debug and validation and silicon validation.
  • Responsible for providing internal and external feedback to implement upcoming graphics features in yet-to-be-released OSes to ensure our hardware and software will function and perform as expected on next generation platforms as well as designing/developing/implementing graphics system-level software for future platforms.


Required Skills/Experience (Must Have)

- Bachelor Degree with 3+ years of related experience (Masters degree with 2+ years of related experience preferred) in Computer Science, Computer Engineering, Electrical Engineering or other related field.
- Must possess a thorough understanding of Windows and/or Android OS architectures

- Deep understanding of graphics hardware and software.

- Sound knowledge of software development is critical.

- Experience with C, C++ programming expertise and experience is required.

- Demonstrated software and silicon debug knowledge

- Strong quantitative, analytical, and problem solving skills

Preferred Skills/Experience (Nice to Have)

- Deep understanding of industry standard API's and frameworks such as DirectX, OpenGL, OpenCL, surface flinger, HWC and so on will be required.

Inside this Business Group

The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.

Posting Statement. Intel prohibits discrimination based on race, color, religion, gender, national origin, age, disability, veteran status, marital status, pregnancy, gender expression or identity, sexual orientation or any other legally protected status.
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