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Job ID: JR0007900
Job Category: Engineering
Primary Location: Hillsboro, OR US
Other Locations: Germany, Munich; England, Bristol; England, London; North Carolina, Raleigh; California, San Diego; California, LosAngeles; England, Swindon; California, San Francisco; England, Winnersh Triangle; Texas, Austin; , California, Irvine; Americas, Virtual; EME
Job Type: Experienced Hire

Graphics and Multicore Developer Relations Engineer

Job Description

Help make games and interactive entertainment better with a role as a Software Engineer working with AAA developers.The interactive entertainment industry is rapidly changing, with many top tier developers looking to set themselves apart with exciting new directions like VR, AR and other emerging technologies. Our team makes this possible through joint engagements with the World's top game developers to deliver the most engaging and compelling games to users on the Intel platform. The ideal match for our team is excited about the games industry and helping developers bring new experiences, novel techniques and key optimizations to tomorrow's most played games. Working with cutting edge hardware, driver and game code bases requires a creative and adaptable mindset. We work directly with external developers on their source code to help build the best gaming experiences for today and tomorrow's players. We're passionate about sharing our learnings and ensuring our results are helpful to the ecosystem by delivering collateral. We're helping to change the game, literally, and will be a big part of Intel's future success in the future of entertainment.


Qualifications

Required Qualifications:
Great written & oral communication skills - engineers from Intel and around the ecosystem learn and grow as a result of our efforts.
C/C++ programming – we are helping the ecosystem create the best experiences, it is important that you are a strong native coder and passionate about writing clear, efficient code
Intermediate graphics programming knowledge, including knowledge of the modern graphics pipeline along with APIs such as DirectX11, DirectX12, OpenGL and Vulkan.
Knowledge of at least one modern GPU shading language is required along with knowledge of tools and techniques for graphics debugging and optimization.
Knowledgeable of modern graphics algorithms that are commonly used in the video games industry.
Familiarity with modern processor architecture, including CPU, GPU, memory sub-system and other components.
Passionate about video games and/or interactive entertainment experiences

Awesome if you have it:
You know how to use Unity or the Unreal Engine, in addition to your solid native programming skills, to make games
Some experience around Virtual Reality, Augmented Reality or Computer Vision
Worked for or at an interactive entertainment studio or elsewhere in the interactive entertainment industry in the past
Previously used tools such as VTune to help you optimize your code

Inside this Business Group

The Intel Software and Services Group (SSG) connects Intel to the worldwide software community. SSG strives to bring competitive advantage to Intel platforms by helping independent software vendors, operating system developers, OEMs, channel members and systems integrators deliver exceptional customer value and achieve differentiation on Intel® processor technologies. SSG provides global leadership to the software community through its technical expertise, industry enabling activities, and developer products and programs.



Other Locations

Germany, Munich; England, Bristol; England, London; North Carolina, Raleigh; California, San Diego; California, LosAngeles; England, Swindon; California, San Francisco; England, Winnersh Triangle; Texas, Austin; , California, Irvine; Americas, Virtual; EMEA, Virtual;


Posting Statement. Intel prohibits discrimination based on race, color, religion, gender, national origin, age, disability, veteran status, marital status, pregnancy, gender expression or identity, sexual orientation or any other legally protected status.

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