Our Oregon based team is responsible for improving the performance of Intel's integrated 3D graphics on the Windows and macOS platforms. We investigate 3D game and application functionality and performance to identify driver, application, and hardware improvements. We implement driver improvements and collaborate with our solutions group in assisting game studios and application developers in efficient use of Intel graphics. We investigate and propose hardware architectural improvements to enhance the performance and efficiency of future integrated graphics.
We are looking for an experienced programmer to join our driver performance team focused on either Windows DX or macOS Metal performance. If you enjoy 3D graphics and are interested in finding solutions to performance problems, this position may be a great fit for you.
Inside this Business Group
Required Skills/Experience (Must Have)
- BS in Computer Science, Computer Engineering, or Computational Math
- 2+ years of experience with 3D development, such as: Application programming with one of (DirectX, OpenGL, Metal, or Vulkan), 3D engine, or 3D driver development
-2+ years of experience with C or C++ programming and should have knowledge of Computer Architecture
Preferred Skills/Experience (Nice to Have)
- MS in Computer Science, Computer Engineering, or Computational Math.
- Experience developing 3D games or experience with driver development on Windows, Linux, or macOS
-Knowledge of GPU architectures
The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.