In this position, you will have a chance to:- develop graphics drivers, focusing on OpenGL*, Vulkan* DirectX* - analyze graphics workloads- develop and run GPU tests- work with and develop a hardware simulation environment
Inside this Business Group
Education: Student of Computer Science, Mathematics, Electronics, Telecommunication or similar specialization
Very good problem solving skills
Ability to research and reverse-engineer source code
Ability and flexibility to quickly learn new technologies
Preferred Requirements (nice to have):
Good knowledge of graphics pipelines architecture, DirectX* and OpenGL* APIs, PC 3D games market.
Knowledge of C/C++ and a history of successful software development projects (commercial or non-commercial)
The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.