Inside this Business Group
MS or PhD in CS/CE or related Strong software engineering competency in C++ Deep experience with 3d mathematics (linear algebra, coordinate systems, quaternions, etc) Extensive experience in low-level graphics APIs (OpenGL 3.3+, DirectX, Metal, or Vulkan) Desire to work in a creatively flexible atmosphere with nascent algorithms and hardware prototypes Nice to Have: Fluency in SDKs and APIs for new devices (Leap Motion, Thalmic Myo, Oculus SDK / OpenVR, Kinect SDK, OpenNI, OpenCV, ROS, etc). Proficiency with custom or commercial game engines including Unity or Unreal. Have implemented features against physics APIs like PhysX or Bullet. Skill in design thinking, process, and user experience. Besides technical expertise, the ability to work in a highly matrixed and collaborative environment is required. The person must have demonstrated strong drive to accomplish high-impact results, setting tough goals for himself/herself and executing to it, energetic and positive spirits taking pride in achievements, and straightforwardness in dealing with others in a direct and productive manner. Excellent communication skills are required
Perceptual Computing (PerC) is an organization within Intel tasked with the research, development, and productization of technologies for Natural User Interaction, encompassing both human to machine and human to human experiences. PerC aims to build technologies that would help users to have natural, immersive and intuitive interaction with computers through not only touch interface but also through hand gestures, voice and video. The objective of PerC is to explore consumer-focused hardware and software applications of close-range hand and finger gestures, speech recognition, face recognition and tracking, augmented reality and more.