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Job ID: JR0002605
Job Category: Engineering
Primary Location: Folsom, CA US
Other Locations: California, Santa Clara;
Job Type: Experienced Hire

Graphics Software Engineer

Job Description

If you're interested in computer graphics and working with leading graphics software engineers on Intel's latest GPU/CPU architecture, then our Visual and Parallel Computing Group (VPG) has opportunities for you. VPG delivers Intel's 3D graphics, media, display GPU, and Parallel Computing Technology. We have a position for Graphics Software Engineer. As a software development engineer, you'll be responsible for developing multiple aspects of graphics software stack on Windows, Linux/Android, and MacOS. Responsibilities will include the design and development of new compelling software features, support for new hardware functionality and architecture, and optimization of software for power and performance while ensuring excellence in user experience. This position requires involvement in all phases of design from pre-silicon emulation/simulation through post-silicon product launch. The individual is expected to work with various partners and teams to resolve issues as well as recommend future hardware and software improvements The individual must demonstrate the ability to effectively work with cross geo teams of software validation/development engineers, Graphics Hardware Architect/Designers, product validation, marketing, legal and support teams to productize & innovate cutting edge graphics features. In this position, the candidate will be defining software design and developing prototypes as needed for new graphics features & new technology for next-generation Intel graphics devices.

Candidate responsibilities include, but not limited to:

- A love for programming and solving complex problems.

 - Programming primary in C, with some C++ for current and next generation versions of Windows, Android, and Apple operating systems.

- Work in Kernel Mode Driver development interacting closely with hardware teams to define HW-SW interfaces for graphics.

- Responsible for prototyping efforts on next generation graphics processing units & taking that to production.

 - Ability to work with limited supervision.

- Strong attention to technical detail, data analysis and problem solving skills.


Minimum Qualifications:

The successful candidate must have a BS degree with 6+ years of experience related to software development and validation. A MS degree is preferred.
Candidate should have 6+ years of experience with the following:
- Graphics industry familiarity
- Experience working in systems (hardware/software) product development teams
- Experience in C and C++ software product development
- Experience in applying project management methodologies and tools within the software development lifecycle
- Windows, Android/ Linux device driver architecture, development or validation; program management (software lifecycle) processes and tools; competitive awareness and analysis of relevant graphics technologies

Preferred Qualifications:
- Experience with software development for power and performance, power conservation, and/or power management
- Familiarity with graphics, video and/or display technologies such DirectX
- Experience in producing software development project indicators

Inside this Business Group

The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.

Other Locations

California, Santa Clara;

Posting Statement. Intel prohibits discrimination based on race, color, religion, gender, national origin, age, disability, veteran status, marital status, pregnancy, gender expression or identity, sexual orientation or any other legally protected status.

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