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Job ID: JR0002547
Job Category: Engineering
Primary Location: Folsom, CA US
Other Locations: California, Santa Clara;
Job Type: Experienced Hire

Graphics Performance Architect

Job Description

The Graphics Architecture team of the Visual and Parallel Computing Group (VPG) is seeking a HW/SW engineer for Performance & Power analysis of the Intel GPU. The candidate will work on characterization of various workloads, identification of system bottlenecks, development and modeling of features and configurations that improve power/performance while meeting platform constraints; source code development, review and maintenance (C/C++); unit and system level test and verification. He/She will assess the performance and efficiency of our new capabilities versus our previous products and versus our competition on a range of.3D Graphics workloads from benchmarks and real game scenes using various API (OpenGLES, Microsoft DX, Apple Metal). SoC & Platform level knowledge is plus. The position is within Intel's Visual and Parallel Computing Group which develops graphics, media, and display solutions for low power platforms up through traditional PC clients and high end servers. Specifically, the candidate will be joining the Product Architecture team within VPG architecture and will work closely with Graphics architects, software engineering, and simulator experts. Ensures platform and its components have the best performance and power balance specifically focusing on graphics hardware components. Research and development of next generation platform designs to continually improve the performance. Conducts system analysis on proprietary and competition platforms, develops advanced hardware tuning and overclocking.  Candidate should have strong analytical skills and ability to work in a team.


BS in Computer Science/Electrical Engineering or related field with 6+ years of relevant experience. MS is preferred.
Candidate must have 6+ years of experience with the following:
-Deep knowledge of 3D graphics and GPGPU pipeline
-Good knowledge of algorithms, APIs and programming techniques used in 3D games
-Strong C/C++ programming skills Experience with simulation tools and environments (SystemC, SimuLink, ModelSim...)

Inside this Business Group

The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.

Other Locations

California, Santa Clara;

Posting Statement. Intel prohibits discrimination based on race, color, religion, gender, national origin, age, disability, veteran status, marital status, pregnancy, gender expression or identity, sexual orientation or any other legally protected status.

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