Master of Engineering degree in Computer or Electronics Engineering with 3+ years' experience in graphics post silicon performance analysis
Should have good understanding of Computer architecture, microprocessor and graphics architecture/design
Programming skills in C, C++, and Perl or Python or Ruby and Linux Shell Scripting and/or Windows Automation
Familiarity with Verilog/SystemVerilog
Good analytical ability, problem solving, and written and verbal communication skills
Inside this Business Group
The candidate will be part of the Graphics Si Labs within Visual and Parallel Computing Group (VPG), working on graphics 3D and GPGPU performance debug and analysis. VPG is responsible for delivering integrated graphics IP for Intel's various products.
Responsibilities will include but not be limited to:
Debug and analysis of performance bottlenecks on graphics 3D and GPGPU workloads while running on Intel processors with graphics functionality
In depth debug of 3D and GPGPU workload performance bottleneck issues on emulation and timing accurate software simulation environments for Intel processors with graphics functionality
Providing feedback to graphics architecture and micro-architecture team based on the performance debug and analysis
Develop methodology and automation tools for efficient and reliable GPU performance measurements that will cater to multiple internal customers
Familiarizing with architecture and design aspects of the graphics components and usage models
The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.