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Job ID: JR0002553
Job Category: Engineering
Primary Location: Folsom, CA US
Other Locations:
Job Type: Experienced Hire

Graphics Software Engineer

Job Description

In this position, you will be joining the Visual and Parallel Computing Group (VPG) Simulator team (Fulsim) responsible for hardware modeling of graphics projects. We design and develop C++ pipelines that model 3D/Display/Media technology and new algorithms used in Intel's chips. You may work on spec definition and algorithm development (along with architects, micro-architects, and Design Engineers), own the software design and validation (units and tools), and support RTL validation. This model is the primary reference for graphics and media hardware validation, both pre and post-silicon, and it's also used by the graphics driver team for driver debug and development.  Candidate must have good interpersonal and communication skills.


Qualifications

Minimum skills and experience:

BS/MS in computer science or computer engineering or related field.
3+ years of C/C++ development and validation experience

Preferred skills and experience:

Graphics Experience Video Codec Expertise in HEVC/MPEG4/VP9 is a Plus

Inside this Business Group

The Platform Engineering Group (PEG) is responsible for the design, development, and production of system-on-a-chip (SoC) products that go into Intel’s next generation client and mobile platforms. PEG strives to lead the industry moving forward through product innovation and world class engineering.


Posting Statement. Intel prohibits discrimination based on race, color, religion, gender, national origin, age, disability, veteran status, marital status, pregnancy, gender expression or identity, sexual orientation or any other legally protected status.
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